As a working artist in the VFX/Game Industry; I was sharing with a friend a piece of work that had been produced by an AI from a Youtube video and he as a working modeler became concerned seeing huge part and swathes of his work being automated; specifically as an artist in smaller mobile/independant studio. The video in…
It's not a massive leap to derive diffuse/specular/roughness values etc. - I saw an ML paper a couple of years ago that was able to derive pbr valid materials from photos etc. so it's just a case of refocusing that effort. I think this sort of thing is going to hit outsource providers and those working on shovelware first…
Lol, just something I read somewhere, who knows. Hard to know what is true or not on the internet, they let anybody on here. I've heard certain strange markets that you might find near the bottom of the internet can be lucrative to serve. The only downside is that you have to live down there long enough so that the mole…
I think there is definitely a lot of value in able to being able to quickly and with almost no effort be able to see something representative of a final scene - i mean concept art is a thing but if you can get concept 3d art that's even better right? but yeah this definitely isn't actual art assets you can directly use...…
i had read the original, just didnt have anything to add. its an important point that tons of value is within the actual process of creating art layer by layer and at least right now you cant get that with AI - it just makes a "finished image" and that's that. Not very much flexibility at all. I bet anybody who has worked…