Hair is still a little too placeholder and will be next to be fleshed out. I do plan to simulate her hair. It's been a minute since I've commented but I've made good progress on the sculpt. I'm working from my own concept (for whatever reason) and I'm stuck in the design stage of being concerned I'm adding too much or…
Thanks a ton for the feedback Fabi! Here's an updated high poly sculpt! The goggles still need a ton of work but the gas mask is getting there. The hair is a placeholder for later stages but I love that hairstyle.
Update! Since my last post, I've worked out most of the textures and am continuing forward. I have to texture the eyes, add hair, and maybe some more roughness in areas on the sculpt? Maybe some spray paint on the jacket / grungy stuff. Any feedback on this before I push the last 10%? I've been staring at it for a couple…
Hey! Cool to see an update! More, higher quality images would be nice, like close up of the face. Is the goal a sculpt or a real-time character? In what software do you plan to render? Overall I think things could be more detailed. For example the hoody doesn't have a zipper or closing mechanism, or visible seams. Some…
Thank you so much! I appreciate that @sannePaus ! Oh yeah I completely agree. We see so many faces every day and seeing one without brows or lashes is definitely jarring xD. It's crazy how much a small change like that can affect the quality of a piece. I used geometry nodes for the hair! Which of course makes them super…