I'm really struggling to figure out how to create a nice and modular asset kit for a very large and complex environment. Here's an example: I'm gonna make the assets have actual geometry on each brick, like this for example: But that decision has come with many challenges. Namely, how to handle modular wall pieces and…
It might be more time efficient to combine modules with simple unique meshes that use tiling materials. The modules library can still be expanded when you identify repeating parts during the process and unique geometry replaced with the new modules. If you don't do this already, I think it's good to have a blockout in…