Hi, does anyone know how the heck I can make an object attach to another object's vertex and rotate according to the normal vertex, using Maxscript and/or Script controller? I've found this script that attach one object to the vertex of another, but only follows its position. I need it to align to the normal of the vertex…
it's a little convoluted but here goes. on the target object (the one you want to align to) add a custom attribute from Animation::Parameter Editor... called vert make it of type integer, ui spinner, from 1, to 999999, default 1, width 64. Press Add. now select the aligned node. in the motion panel select the Transform…
@klunk having someone like you able to do this when needed i can see "unlimited cosmic power". Genie reference, basically thanks for another helpful ms, that probably should already be in the basic app.
Uh... right. Good! Just In case we're falling into an "Abbott & Costello bit" I should clarify there's a 3ds max feature called Normal Align, which I'm guessing will achieve your goal. Here's how to use it: https://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-4A8906C8-281F-4B75-8DD2-F08237216BF4
as a macroscript tool, select the object to align then pick the target when the macro is run. changed it slightly for the ca is now on the align object so multiple objects can align to a single target it's worth noting that to return the objects to a "normal" state you'll need to reset the transform controller back to the…