Hi, does anyone know how the heck I can make an object attach to another object's vertex and rotate according to the normal vertex, using Maxscript and/or Script controller? I've found this script that attach one object to the vertex of another, but only follows its position. I need it to align to the normal of the vertex…
as a macroscript tool, select the object to align then pick the target when the macro is run. changed it slightly for the ca is now on the align object so multiple objects can align to a single target it's worth noting that to return the objects to a "normal" state you'll need to reset the transform controller back to the…
it's a little convoluted but here goes. on the target object (the one you want to align to) add a custom attribute from Animation::Parameter Editor... called vert make it of type integer, ui spinner, from 1, to 999999, default 1, width 64. Press Add. now select the aligned node. in the motion panel select the Transform…