We have some good examples on our wiki. Drill down here into the sub-pages like LimbTopology and ShoulderTopology http://wiki.polycount.com/wiki/Topology For example:
In my experience its usually best to stick with simple loop topology, and if you need the silhouette to match more closely to your sculpt, then just add more subdivisions. The main things I'm usually thinking about are balance between how easy it is to work with for texturing, rigging, animation, and for all of those…
Thank you for your advice. I have found the middleground between my two initial ideas and now it looks like this: Looks alot better and the edgeflow is also just simple loops. Is it alright if the edges are a little bit pinched together, like in here? Also when is using "kites" in topology permitted. They are very handy…