Hey hey! I think Eric might have nailed it. Never heard of Shapeburst Gradient. Thanks Eric! that's awesome... I'll give it a try. alltthouugghhh those branches might fight the effect. Yeah of course, I probably should have just posted an example of what I'm playing with. Here's an example of a rip effect I'm playing with,…
BTW, even though many solutions have been proposed ... It's still not too late to show a practical example of what you are *actually* trying to do with this mask. Also we don't know if you are limited to a texture only, if you have access to edit the geo, and so on. This actually sounds a lot like one of the many tricks to…
Something to consider with @supaclueless and @Eric Chadwick approaches are that you get a constant 'speed' towards the outer edge. I've stepped through a similar distance field here as an example of how it might look when animated Pior's approach will give you a constant 'time' to reach the edge (ie. speed will vary with…
You guys are the best! pior - Thanks very much for the idea and for taking the time! That's kinda what I had in mind when I mentioned geometry, more or less. I'd rather not pursue that method because it's a bit labor intensive if I want this effect to be on a character, let's say, which has complex geo that I don't want to…