Hi Polycount, Is there a way to fix normals like this? I usually don't care about normals like that as I would use a baked normal map on top of that to hide it. I was hesitant asking about as I thought it was embarrassing beginner question, but I just can't get it off my mind and cannot find anyone talking about this…
With such clean loops and a double bevel, FWN in max it'll look pretty good imo. It's basically the ideal candidate for using FWN, all the large faces will already have nearly flat shading/perpendicular normals on a model like that, extra loops will only help if they additional bevel loops I'd suppose. As for the…