This is scifi modularity taken to extremes, but it should give you some idea of what's possible. An exercise in modular textures - Scifi lab UDK For actual game use generally you wouldn't use so many UV sets, and such complex shaders. This was more of a conceptual and learning exercise. But then again it led to making an…
This sounds like the best idea. I'll give it a shot starting with modular unique geometry since I think that'll yield the best results. Thanks a lot ☺️
The nice thing I find about trim sheets is that I don't have to worry so much about seams and making everything fit the proportions of the modular pieces so much. I definitely think that entire floor surface can be covered by a trim, and possibly much of the walls too. Stuff like pipes, fences and the security cage could…
Before you worry about how you're going to build it I would say you need to go further into what you're building. This looks more like a design greybox than an art blockout at the moment I'd suggest you work a section of your blockout up to the level of detail you want in the final piece - without that you're not going to…
Maybe I'm not asking the right question but environment art is still pretty new to me. I'm creating this kind of high security Metal Gear Solid-esque environment and I want to add some electrical trimmings to the floor for maintaining and working on circuits and other high-tech stuff. I have a few reference images that are…