Always exited when I see updates :) So cool to see the creatures moving. Digging the update you did on the Heroes and the scenery is looking lush as well. Keep it up! :+1:
Nice updates looks like everything is coming along, this was and is the best img for me so far i think more of this, all of what is going on in it. Looks like you are Nailing that style you wanted.
been a bit since i saw the thread, nice updates. I like the style choice if you can achieve it, i did a quick refresher to remember the look and this popped up if you haven't see in it might help guide the style better it shows color variations and what to do with "lighting", i hope it ends up the way you envision it. That…
okay a couple things got locomotion started for the kusarikku. I love this guy. i've realized that doing so much animations for so many hours, i tend to get tunnel vision and lose ability to critique my work usefully. I think its better if i just get a quick job done and then review it a couple days later. These animations…
Okay todays task was rig for the amazon and then her key poses, but I decided to go ahead and do some updates to the model that I had in the back of my mind. Perhaps I wasted time though, feel pretty undecided whether or not this change should be used. I made her more like the famous statues of amazons. The previous…
Okay not a lot of new animations that haven't been seen in this project before but wanted to note a few little animation workflow things that might be helpful for anyone. -Rotation of joints different in unreal than in maya -- unreal resamples animations on import. This can cause rotation differences compared to what you…
Okay, no update on this project for a minute because been working on an update for an older game and it takes a lot longer than I hoped. But its nearly complete so I have been returning to this. I have been working on scheduling more than anything. After preproduction and then actually doing production task for awhile,…
Redid Gilgamesh model. The original one was very abstract design, I think I prefer to stick a little closer to realism, at least for this character as he has a pretty human story. Perhaps some monsters or more comic characters could be more abstract in design though. The design I followed pretty close from a reference that…
Some updates based on previous feedback Pretty much copied Fabi's suggestion verbatim here, but it works so well it seems to be the optimal solution. Will see if I can keep this style throughout the next illustrations (a couple more to do). But I think I should mix up the color palette a bit and not go overboard on reds…
worked on logo for store. I built this in maya, lol. I use maya so much and image editors so little, I just found it easier to do it in maya. I'll likely replace the gorgon silhouette once I update that model. I think the hair could look better. It's a small detail but I think the marketing art is worth getting just…