nothing too exciting here but getting the basics blocked in for the spartans animation blueprint. i've found that it's not a lot of point to focus on anything other than basic timing for a first pass and then get it setup in the game and start refining it based on what you see there. Melee characters will toggle between…
okay a couple things got locomotion started for the kusarikku. I love this guy. i've realized that doing so much animations for so many hours, i tend to get tunnel vision and lose ability to critique my work usefully. I think its better if i just get a quick job done and then review it a couple days later. These animations…
Okay a few things worth noting. got most of the teaser trailer characters rigged and made just enough stepped animations to confirm the timing for the entire trailer. I won't share the actual trailer until after I've premiered it publicly. I'll show a few screenshots though. Keep in mind the environments are very…
More blockout on the minoa level want to make a few notes about how I plan to tackle this, because making a big level - it's kind of difficult to figure out where to start, and do the work in a way that gives me flexibility in the future as much as possible, but is still quick and productive this is my first major foray…
bit of blockout for the minoa palace. like the main stairway on right but left side I think should maybe tone down the columns so that pathway ahead is clear focus. maybe see more of the city rising onto hills in distance on left side to give sense of vastness. I'll only show it from player perspective so I think maybe…
starting to block in the scenes that will be used for teaser. will take a lot to bring this to completion but I think the basic idea is there. just going to get a blockout with color done like this for each scene, then do rough pass at the teaser trailer, then start refining environments and characters together. not a lot…
thanks @iam717 that's one of my favorites so far. Fabian has made some improvements for the Persian hero. My original model is on the left for comparison. And some more polish on the Nubian hero as well. The Nubian will be the playable character for the Steam NextFest demo that I try to have ready at October. If I don't…
got rig for the persian setup. she swaps between sword/shield mode and bow mode so a few extra controllers for that. She also has some dreadlocks and skirt to be simulated but setting that up is tedious so i do it later and keep knocking out the big things for now. The good thing is that rigs and animations are starting to…
thanks @NikhilR height will be like 2.5 ish meters but I may push it more. have to get model in game and see. I just start from "real" size and then exaggerate if it doesn't feel intimidating enough in the game. I always disliked in games when enemies are so enormous but the fact is, I want players to fear him so if making…