Enviro work. trying to nail down composition and colors to get the right feel for each scene. for the panorama view here, I feel like the instanced trees in distance don't feel right. Perhaps an abstracted version should be used beyond a certain point or something. Just feels like a clash of style as many of these trees…
@iam717 that's an excellent reference image. idea like that could work well for an underground labyrinth level. i think my shader right now has most of the features to support it so i'll give it a go once i get to that level
okay two more days to get the amazons controller finished. This is the most complicated one and serves as a template for the remaining ones. It is mostly the same as the prototype one, though under the hood its cleaner code, all nicely standardized so doing the other heroes' controllers will be pretty mindless work,…
thanks @iam717 that's one of my favorites so far. Fabian has made some improvements for the Persian hero. My original model is on the left for comparison. And some more polish on the Nubian hero as well. The Nubian will be the playable character for the Steam NextFest demo that I try to have ready at October. If I don't…
got the diegetic ammo display done. also note how bad the spartans animation is. Actually the posing I am fine with, but its way too fast. Hard to know if its right until its in the game. But timing ultimately depends on what works best for gameplay, so even though it looks awful right now and I want to change it, I'll…
tried to finish up the persian temple scene and here was the result: it's certainly something I can use, but I don't think it's right for a trailer. it's okay but I don't think it's that captivating. I think there is some artistic things to fix up like balance of contrast and detail, but even besides that, I think the…
bit of blockout for the minoa palace. like the main stairway on right but left side I think should maybe tone down the columns so that pathway ahead is clear focus. maybe see more of the city rising onto hills in distance on left side to give sense of vastness. I'll only show it from player perspective so I think maybe…