had to give brain a break for a few days but did a little light art. Some props and background pieces which i used to build this scene also some variations for the female satyr. i'd like to come up with something more interesting for trees but dont want to spend 5 hours per tree either. Perhaps just a little more attention…
lol that slide, oh boy, wow, you could probably get away with the spiciness of it tbh & her feet are made of STEEL, i tell ya! Does bare-feet eventually turn into a rocky type texture irl if you never worn shoes+? That is what this gif made me think, curious if anyone has looked into it before i do. (fantasy game i know…
this animation that i thought would be difficult wasn't so bad. only took about an hour to add the reload. It's a tiny bit too fast I think, but I decompose the animation in unreal into pieces and just that reload bit can have time adjusted individually. The length of time it should last for is actually really important…
thanks @NikhilR height will be like 2.5 ish meters but I may push it more. have to get model in game and see. I just start from "real" size and then exaggerate if it doesn't feel intimidating enough in the game. I always disliked in games when enemies are so enormous but the fact is, I want players to fear him so if making…
@iam717 if you don't wear shoes for a long-time feet become like leather and lose sensitivity in them. like dog paws. i am sure that any ancient warrior who had sandals or boots would wear them, especially if going to fight, but for this character her archetype is like a challenge run character - similar to how in dark…
nothing too exciting here but getting the basics blocked in for the spartans animation blueprint. i've found that it's not a lot of point to focus on anything other than basic timing for a first pass and then get it setup in the game and start refining it based on what you see there. Melee characters will toggle between…
worked on logo for store. I built this in maya, lol. I use maya so much and image editors so little, I just found it easier to do it in maya. I'll likely replace the gorgon silhouette once I update that model. I think the hair could look better. It's a small detail but I think the marketing art is worth getting just…
Minoan hero character. really happy with this guy. some finishing details left to do, but calling it good enough for now. May end up with a spear for gameplay purposes but if I can make the axe work I'll use that instead. Also been getting some help from @Fabi_G who made these characters, which I think are achieving the…
a corridor in the labyrinth. seems like a simple environment but i waffled on it a lot. In the end I decided to keep it simple with just a few abstract decor pieces and make everything a little off kilter to try and make being in it feel unsettling. taking some liberty and imagining it less as a dungeon meant to torture…
redesigned the gorgon but because she is important boss i won't show her model until game is published. But, figuring out how to animate the snake locomotion cycle took more hours than rebuilding the model from scratch and making the rig. There are a few examples online, but few are joint based. The only viable joint based…