Enviro work. trying to nail down composition and colors to get the right feel for each scene. for the panorama view here, I feel like the instanced trees in distance don't feel right. Perhaps an abstracted version should be used beyond a certain point or something. Just feels like a clash of style as many of these trees…
Nice updates looks like everything is coming along, this was and is the best img for me so far i think more of this, all of what is going on in it. Looks like you are Nailing that style you wanted.
@iam717 if you don't wear shoes for a long-time feet become like leather and lose sensitivity in them. like dog paws. i am sure that any ancient warrior who had sandals or boots would wear them, especially if going to fight, but for this character her archetype is like a challenge run character - similar to how in dark…
a corridor in the labyrinth. seems like a simple environment but i waffled on it a lot. In the end I decided to keep it simple with just a few abstract decor pieces and make everything a little off kilter to try and make being in it feel unsettling. taking some liberty and imagining it less as a dungeon meant to torture…
Okay todays task was rig for the amazon and then her key poses, but I decided to go ahead and do some updates to the model that I had in the back of my mind. Perhaps I wasted time though, feel pretty undecided whether or not this change should be used. I made her more like the famous statues of amazons. The previous…
okay this is still WIP, but kind of liking this hanging garden of babylon test scene. This is not a functional level, just wanted to get something together quick to see what this art style might look like and what it will take to actually build it. I made the scale of the building halfway realistic, and it is nice that you…
tried to finish up the persian temple scene and here was the result: it's certainly something I can use, but I don't think it's right for a trailer. it's okay but I don't think it's that captivating. I think there is some artistic things to fix up like balance of contrast and detail, but even besides that, I think the…
this animation that i thought would be difficult wasn't so bad. only took about an hour to add the reload. It's a tiny bit too fast I think, but I decompose the animation in unreal into pieces and just that reload bit can have time adjusted individually. The length of time it should last for is actually really important…
@iam717 that's an excellent reference image. idea like that could work well for an underground labyrinth level. i think my shader right now has most of the features to support it so i'll give it a go once i get to that level
some work on Persian forest level. just a few more little dioramas like this to do and everything will be blocked in for a teaser trailer i have added lighting in as you can see but it's a type of cel shader that removes all of the diffusion. I might not be using correct terminology but you can see what I mean. It's like…