nothing too exciting here but getting the basics blocked in for the spartans animation blueprint. i've found that it's not a lot of point to focus on anything other than basic timing for a first pass and then get it setup in the game and start refining it based on what you see there. Melee characters will toggle between…
lol that slide, oh boy, wow, you could probably get away with the spiciness of it tbh & her feet are made of STEEL, i tell ya! Does bare-feet eventually turn into a rocky type texture irl if you never worn shoes+? That is what this gif made me think, curious if anyone has looked into it before i do. (fantasy game i know…
starting to block in the scenes that will be used for teaser. will take a lot to bring this to completion but I think the basic idea is there. just going to get a blockout with color done like this for each scene, then do rough pass at the teaser trailer, then start refining environments and characters together. not a lot…
Okay a few things worth noting. got most of the teaser trailer characters rigged and made just enough stepped animations to confirm the timing for the entire trailer. I won't share the actual trailer until after I've premiered it publicly. I'll show a few screenshots though. Keep in mind the environments are very…
okay two more days to get the amazons controller finished. This is the most complicated one and serves as a template for the remaining ones. It is mostly the same as the prototype one, though under the hood its cleaner code, all nicely standardized so doing the other heroes' controllers will be pretty mindless work,…
@iam717 that's an excellent reference image. idea like that could work well for an underground labyrinth level. i think my shader right now has most of the features to support it so i'll give it a go once i get to that level
thanks neox. i am kicking myself for not trying it sooner. but live and learn. i should mention as well, everything would probably look like 50% worse if I didn't get some help from Fabian. He's a much better artist than I am, so having a few models made from him has helped a lot in giving me direction and also focus in…
Enviro work. trying to nail down composition and colors to get the right feel for each scene. for the panorama view here, I feel like the instanced trees in distance don't feel right. Perhaps an abstracted version should be used beyond a certain point or something. Just feels like a clash of style as many of these trees…
this animation that i thought would be difficult wasn't so bad. only took about an hour to add the reload. It's a tiny bit too fast I think, but I decompose the animation in unreal into pieces and just that reload bit can have time adjusted individually. The length of time it should last for is actually really important…