swizzle extracts the indicated components out of a vector - this is perfectly normal and is equivalent to writing input.x / input.xy / input.yzx etc. in code the vector float<n> nodes append components to a vector - in the example it appends a vec2 to a vec1 resulting in a vec3 it is equivalent to writing something like…
you just need to break the float apart and put it back together again - you'd need to adjust your swizzles/merging depending on which channel you're messing with the sequence node is useful for storing variables for use elsewhere - same as declaring them at the top of the function and referencing them later, the top input…
I'm trying to figure out how to animate a texture by changing the value of the Y Offset on a Voronoi texture by using a value processor node connected to the exposed Offset input parameter. I tried the following tutorial (https://www.youtube.com/watch?v=GApNZ9adh-E&list=PL0HuX8PmDSdbEBwU1KCHsKsNErK2KsSTx&index=10) and it…
@iam717 and @poopipe , thanks for the replies. I don't know I was kind of having a bad week. I guess I'm having a hard time learning Substance Designer because, I've never really done much texturing in the past and I guess I'm just going through the growing pains, which is to be expected if I want to get any better. The…
I've come to appreciate it a bit more as time progresses and have found some tutorials since that show how it can be integrated into a VFX workflow. You're right it's not a magic bullet but, it is a very powerful tool. I don't know where I got the idea that it was a VFX tool, I guess I just thought it should be. Maybe in…