I'm trying to figure out how to animate a texture by changing the value of the Y Offset on a Voronoi texture by using a value processor node connected to the exposed Offset input parameter. I tried the following tutorial (https://www.youtube.com/watch?v=GApNZ9adh-E&list=PL0HuX8PmDSdbEBwU1KCHsKsNErK2KsSTx&index=10) and it…
@iam717 and @poopipe , thanks for the replies. I don't know I was kind of having a bad week. I guess I'm having a hard time learning Substance Designer because, I've never really done much texturing in the past and I guess I'm just going through the growing pains, which is to be expected if I want to get any better. The…
I'd love it to support animation natively but I doubt we'll see it - Adobe already have tools for that and they want you to pay for them it would be nice to see sbsar support as filters in AFX and photoshop - i dont think that's entirely unlikely
Shit. I've never seen a swizzle used like that and I'm actually sad i hadn't thought of it. Designer is an image processor - nothing more. It's not a VFX package, it's not a magic bullet - it's a platform for programmatically fucking with pixels. Can you generate animations for use in VFX scenarios? Yes. Can you create…
Thanks for taking the time to help. Your graph works for animating only one value of the float3, which is what I want, but I want Y=Time and I'm having a hard time understanding how to get there, I guess I don't really understand what the Swizzle function is meant to do. It feels like I'm being made to play musical chairs…
@Diethyl Just for the record while learning similar practices (not at Substance designer and idk if i need it) but from others who have used this or are, they too seem disappointed with subD. feeling similar feelings to your last post (videos i've seen threads i've crossed) and have (if i remember correctly) just went to…
I've come to appreciate it a bit more as time progresses and have found some tutorials since that show how it can be integrated into a VFX workflow. You're right it's not a magic bullet but, it is a very powerful tool. I don't know where I got the idea that it was a VFX tool, I guess I just thought it should be. Maybe in…
swizzle extracts the indicated components out of a vector - this is perfectly normal and is equivalent to writing input.x / input.xy / input.yzx etc. in code the vector float<n> nodes append components to a vector - in the example it appends a vec2 to a vec1 resulting in a vec3 it is equivalent to writing something like…
you just need to break the float apart and put it back together again - you'd need to adjust your swizzles/merging depending on which channel you're messing with the sequence node is useful for storing variables for use elsewhere - same as declaring them at the top of the function and referencing them later, the top input…