Like I sed, nice model! Looks pretty high poly. Doesn't look like it's optimized for animation deformation or real time use. Didn't see wire frames through the link you posted.
Yeah, I didnt actually post wireframe images on my artstation sorry.Yeah it is very high poly, and some areas dont have good topology flow for animation. Will address on my next character.This could be used for a high LOD cinematic version, you can see the latest MGS remake, the character model triangles are super high;