Thanks for the info! I appreciate it. I'm currently using Blender since Substance seemed to struggle with my PC for some reason, but I might have to try it again. Those are sort of the kind of tutorials I'm looking for I suppose. The tutorials I find are usually "here's how to create this random texture", and I guess I'm…
Have you looked at Adobe's site? Tons of great resources to get you going: https://substance3d.adobe.com/tutorials?software=Substance%203D%20Designer As just one example: https://substance3d.adobe.com/tutorials/courses/creating-a-tudor-house-wall
Hello everyone, I had some questions about procedural texturing for anyone who might be able to answer. I found out about the process just a couple months ago, and I've managed to learn a bit about it from a YouTube channel called Ryan King Art. However, I was wondering if anyone here knew how to very accurately re-create…
Stick with the tutorials on fundamentals, so that as you develop the eye for breaking things down you'll have the understanding to recreate it. If you find the shortcut to artistic mastery, let us all know. 😋
exactly that. breaking the reference down is a question of identifying shapes and patterns at different scales (eg, large, medium, small). you learn to make the shapes and patterns by following the basic tutorials I (as do most) recommend you start by generating height information for the larger shapes and work in more…
Hmm. That sort of technique is beyond a tutorial. I mean, you might find something that will guide you to recreate a very specific thing, but it won't teach you the fundamentals you need to do your own things. I'd recommend getting familiar enough with Designer that you know what to google for, ie: "Create realistic wood…
Don't be discouraged at your first few attempts to make a fully procedural material fall short of Daniel Thiger, there are not many people that are at his level with purely designer. 90% of the time it's about knowing how to use the same dozen substance nodes over and over really well to work into the different height…