While Substance Designer is my main work skill and tool for a couple decades already. I could say I instantly see what's procedural and whats real in any work , even done by bests of the best. And to get any close to that "real looking" level you need insane amount of time in Designer . Much more then photogrammetry and…
Don't be discouraged at your first few attempts to make a fully procedural material fall short of Daniel Thiger, there are not many people that are at his level with purely designer. 90% of the time it's about knowing how to use the same dozen substance nodes over and over really well to work into the different height…