This is very similar to the workflow I used to retopo my garment except I use blender. It's really good for the sculpting phase but not usable within MD. Simulating more simple mesh like this t-shirt with Ncloth or blender is possible though if you only add thickness after the simulation. Thanks for the response. I had an…
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
I'd say keep focusing on the Surface Deform approach, as the concept of simulating a detailled garment using a lower-res proxy version is indeed the way to go IMHO. The error about the target being invalid is likely to be solved by triangulating the proxy mesh. Once you get that solved you'll be able to fully dedicate…
I’d look into simulating a single-sided simplified version of the clothing, then using that as a control for the more complicated & textured model. Many ways to transfer the animation, for example Skin Wrap in 3ds Max.
Try this, i see the tutorial is in 3ds max & idk about any options to do this in 3dsmax nor any plugins but worth a shot, https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=347s got to figure out where in your pipeline this fits in. Hope it helps, while you wait for a better solution.