Having a little trouble with an environment that I'm working on and was wondering if there was a better way to model a broken brick pavement that blends in better with the brick texture on the terrain if that makes sense.
Or do something like this? (maybe with a bit more dirt in the seams and some bricks missing? Then some more random single bricks and dirt clumps mixed in to smooth the transition? Sauce: https://www.artstation.com/artwork/Le9mBA
If you're trying to create a broken brick variant with actual geo so it can show off some nice contours/etc while hanging off edges or merging into other materials from how it looks from your screenshot then I would just straight up cut into the geo that your tiling texture is running along. in all honesty though, this is…
I think A good method would be to make a piece that you can put in there that has some dirt and part of your bricks (3D) and then maybe do 2~3 variants of it and just jam it on the ends? Possibly some grass/dirt to hide the seams? Have a look. https://www.artstation.com/artwork/0X163K