Yay! it's done (at least for now) and in UE5. Next up is finishing the lobster race and getting her in engine as well. Once all races & male counterparts are in UE5, I'll fix up baking errors, improve texture maps and optimize UVs (probably at the same time as animations, so I can fix or improve troublesome lowpoly…
Time flies! I thought today was Wednesday, but actually it's Tuesday. Happy Tuesday everyone! Last week I worked on updating the human basemesh retopology, separated the underwear lowpoly from the basemesh lowpoly, and began budgeting for textures. I also added fingernails, toenails, and detailed the vulva. Have a great…
I've returned to working on characters, switching things up and continuously learning new things to stay engaged and productive. I believe the highpoly is getting close to a state where I can start thinking about retopology, texturing, texture & mesh morphs for age, body sliders and so on. I'll have to divide the lowpoly…
I've decided Project Nova will not have a first person mode, and will only be 3rd person. With this change comes the removal of modular fingernails and teeth, however I think this is fine since the fingernail idea came from Cyberpunk, which is a first person game that has you staring at V's hands throughout the game, and…
thinking about adding black draconic/demonic scales to the arms and legs, cuz it looks too similar to morrowind dunmer. Guess I'm going hand-painted for the artstyle? Texture size is 256px for the entire model. There's still some UV space left over for doodads like piercings, earrings, hair ornaments, etc. Hair obvs still…
Last week I started prototyping a new race and, more importantly, began designing a character creation interface. Mandibles open, revealing two sets of inner appendages, which I believe are called 'maxilla', but I'll be doing more research as well as cleaning up and optimizing the mesh over time. One of the more important…