i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
I'm holding off on painting for now (the colour seen here is only rough vertex colour for concepting/sculpting purposes); at the moment every model is missing vital texture maps. I'll batch paint all the models once I've figured out the UV layout; there's a number of gameplay mechanics that could affect how I do the UVs,…
Created lowpoly & subdivision levels for the male swamp abyssal. Concepted new playable iron automaton 'subrace' of the bronze automatons (technically 'new species' but robots aren't technically alive so they technically wouldn't qualify as a species. Semantics are fun...) for Project Nova. Have a great week!
New playable species and reclassification of existing species + average heights. Races fit in a 1x2x3 meter cube. Minimum and maximum player race heights established. Abyssal_Swamp_F 135cm Vampire_Arboreal_F 145cm Infested_Fungal_F 175cm Automaton_Bronze_F 155cm Human_F 165cm Vampire_Cavern_F 185cm Abyssal_Ocean_F 195cm…
@Lev_314 thank you! @Melomad I haaaave, yes. Horns will have a fair amount of variety; slightly different curvatures, broken variants. Ears probably won't be modular, but will have sliders for size and angle. A minor gripe I have with some games is too much variety, to the point where it breaks laws of nature, and thus…
Made armour for wings, horns, and tails. Made existing armours compatible with species specific armours. Some work done to gauntlets No.4. Have a great week!
My entire weekend was utterly devoured by the release of PoE2! I managed to get a bit of work done on Project Nova however. WIP of the Abyssal race compatible armour. In Destiny 2, Titans get a powerful boosted jump, Warlocks get a maneuverable glide, and Hunters can get a triple jump. Similarly, each race (species,…
been swapping out my shiny brass material for a more basic matcap for polypaint. Did a recolour, shape & silhouette balancing, basically just made it a lot darker. Added gems, added modular trim for cloth. Vampires (and all species for that matter) require colour balancing, the vampire wings are currently way too pink.…
Sometimes it feels like no progress is being made, but I thought it'd be interesting to make a gif of progress made over the span of a year with human faces. The older work is genuine nightmare fuel, though it's interesting to see how my brain perceived; it saw but it never understood. Maybe another month of this before I…
Sculpting anatomy is genuinely some of the most difficult and boring work I've ever done. Human bodies are highly specific and there is little room for creativity, more so when making base meshes. However, the dopamine rush of learning how elbows - a blind spot of mine, are put together, makes it all worth it. Have a great…