More polish work, tidying up, proportions work as well as adjusted the sculpt for rigging, as I want the 'wings' to be able to hang down like a cloak as well as go up. With this range of motion, I have decided on the classic T-pose instead of an A-pose for the 'wings'. They'll be important in conveying emotion, as well as…
Needs horns, eyes, eyebrows, etc - pretty happy to have the basemesh in UE5 though. Face is 1k, body 2k, wings + tail 2k. The months of sculpting paid off I think. 2 down, 2 more races to go. https://youtu.be/S7BFdypG2YE Have a great week!
Did some work on the vampires. Polypaint needs to be redone however. Wings are a decent amount of work, due to their surface volume. Basically take a character and add half. This workload will propagate to animation, clothing and armour development, but I think is worth it. Scales are a bit tedious but are actually pretty…
Thanks. Yea first person would look pretty bad with 256px lol Anatomy is not really my forte, but I'll give it a fair go. There's still a lot of work to be done. The male basemesh will go faster, as once I'm done sculpting the female basemesh, all of the musculature can transfer. All I have to do is alter the lowest…
It was a very unproductive week for me. I was visiting family, and I also got hit with a nasty flu which I'm still recovering from. As I only had a laptop at the time & didn't want to sculpt on the vampire mesh with only 14" of work space, I decided to do some blockouts of creatures in project nova. Have a great week!
I've returned to working on characters, switching things up and continuously learning new things to stay engaged and productive. I believe the highpoly is getting close to a state where I can start thinking about retopology, texturing, texture & mesh morphs for age, body sliders and so on. I'll have to divide the lowpoly…
Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…
Every time I think I'm ready for the next step, I see areas that can be improved upon. Especially so after adding polypaint, which revealed a lot of flaws. Waking up in the morning with fresh eyes and opening Zbrush for the first time of the day also really helps in revealing flaws. When you work on something for hours on…
added more detail to the vampire sculpt & started on the infested. I've decided against including the 'automaton' race due to gameplay reasons. Schedule's back to normal so I'm getting a lot more done. The lore behind the infested is pretty interesting imo, so I'll share some. Essentially the Infested are a race of…
I wanted to take a break from sculpting characters, so began work on the mechs. This is the smallest mech available; it has a 4x4x3m customizable living quarters, as well as a modular hull & weapons systems structure. A lot of thought was put into the size of mechs, as well as creating modular systems for both interior and…