More work was done on the infested. Subdivision level increased to 7, putting the body around 14m quad polys. I'm in the process of smoothing out a lot of the high frequency noise, doing more detail passes, and will be grouping large swaths of detail with colour later for visual clarity. Mostly happy with the underwear…
Removed the heavy scale detail from the face, we got a bit too horny last week; removed unnecessary horns that would interfere with clothing and armour systems. Worked on better horn>hard scales>soft scales>skin transition. Reworked head and neck scales to be less pointy and jagged. forearms were tedious, wings were a…
Hi there! So after getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset and to help turn this industry around for the better. This Sketchbook will be dedicated to the project I'll…