More progress! Been thinking a lot about adding the automaton race. Still need male versions of the existing races though, plus additional race = exponentially more work. The teeth were bothering me for the longest time, so I gave her some more pearly whites. Have a great week!
Bit of a slog, but that's just how it is sometimes. Progress is steadily made and that's what's important. Hope everyone had a good holiday! Have a great week!
was especially busy the past several weeks, hence a missing update and lack of progress. It's late so I'm making a half-assed post. Here's an overview of what I've been up to last week, and here's to hoping for more progress next. - replaced brass neural interface with a modular stone wall capsule- reworked carapace…
Relatives visited last week, so my weekends were eaten up and I didn't get as much done as I wanted. I did a lot of document work; created a lore-friendly and logical explanation for a player death + respawn mechanic that works in the context of an MMO, as well as more world building and notes on player progression. I also…
Lost a few hairs of my own trying to get all of this to work while learning blender, but it's working now, so all that's left is actually making the hair look nice instead of seeing how many ways I can break blender with my sheer incompetence. I must say despite trying to cram all of this in one week - the plugin is…
A lot of progress was made, even though it doesn't seem visually apparent. Most of last week was mostly figuring out how things would work on a technical level. I've made every mesh an instance of a master copy and socketable, before I was just duplicating meshes and using the transform tool to move them into position;…
Short on time today so no time to write a proper entry. Here's last week's progress -Improved face by gaining different perspectives by watching my streamed content (same method that PvP players use to git gud) as well as looking at the model on a different monitor. Anything you can do to get more perspectives & cover your…
Still debating whether or not to go with handpainted or PBR. The issue with PBR is that it changes an audience's interpretations and expectations. One expects more when PBR is involved; e.g, facial animations. With handpainted, facial animations are less expected due to suspension of disbelief.…
Every time I think I'm ready for the next step, I see areas that can be improved upon. Especially so after adding polypaint, which revealed a lot of flaws. Waking up in the morning with fresh eyes and opening Zbrush for the first time of the day also really helps in revealing flaws. When you work on something for hours on…
Last week was productive. I've replaced the base UE manniquin with the female vampire basemesh. Earlier I said that dismemberment was a priority, but I'm kicking that can down the road in liu of making the male base mesh, armour and weapons, and animations. Additionally, a lot of time was spent world building and writing…