Last week I added the rest of the auxiliary meshes to the vampire race as well as revisited the highpoly for the Infested race. I still wasn't happy with the design, but after some tweaks I think I've settled on something that I think I'm happy with. I wanted the race to look more feral and vicious, something that the very…
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
More work was done on the infested. Subdivision level increased to 7, putting the body around 14m quad polys. I'm in the process of smoothing out a lot of the high frequency noise, doing more detail passes, and will be grouping large swaths of detail with colour later for visual clarity. Mostly happy with the underwear…
As much as I like this design, I think there's a disconnect between the abyssal and the semi-stylised face shapes of the human. I can't put my finger on the why but I think it's something to do with the detail and noise over the abyssal vs the clean shapes of the human. I do really like the colours though
Last week I started prototyping a new race and, more importantly, began designing a character creation interface. Mandibles open, revealing two sets of inner appendages, which I believe are called 'maxilla', but I'll be doing more research as well as cleaning up and optimizing the mesh over time. One of the more important…
Redesigned the infested race, the large bulbous egg carrier in the back plus head tubes/tentacles would've been too annoying to clothe, armour, and there would be animation clipping with furniture. I've replaced them with thin fungal appendages that can move and animate, and that take up the same area as the vampire race…
Happy 2024! Here is the yearly recap for 2023. I will likely do many of these. Best of luck to my future self; keep on that sigma grindset you handsome bugger. In 10 months I have:-Worked on inventory, container, and equipment systems in UE5 as well as user interface. -Established internal development wikia in Obsidian,…
Hi there! After getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset and to help turn this industry around for the better. This Sketchbook will be dedicated to the project I'll be…