More polish work, tidying up, proportions work as well as adjusted the sculpt for rigging, as I want the 'wings' to be able to hang down like a cloak as well as go up. With this range of motion, I have decided on the classic T-pose instead of an A-pose for the 'wings'. They'll be important in conveying emotion, as well as…
Last week I added the rest of the auxiliary meshes to the vampire race as well as revisited the highpoly for the Infested race. I still wasn't happy with the design, but after some tweaks I think I've settled on something that I think I'm happy with. I wanted the race to look more feral and vicious, something that the very…
The first and largest of the 'wing' limbs are done, and the rest are smaller. Honestly not a lot of work done last week due to the release of Shadow of the Erdtree, and market research is something I take seriously. I'm back on my usual schedule however, so hopefully we'll see more work done next week. Have a great week!
Feels like I didn't get a lot done this week, I'm not sure why. Maybe too much Morrowind. I'm also skipping today's stream because I was busy cleaning and organizing the house, and am pretty tired. I'll pay more attention to what I'm doing moment to moment next week. I've played around with colour parameters and added…
More progress! Been thinking a lot about adding the automaton race. Still need male versions of the existing races though, plus additional race = exponentially more work. The teeth were bothering me for the longest time, so I gave her some more pearly whites. Have a great week!
I think the vampires are in a pretty good place for a test bake. There's always more I could do, but I'm eager to take the second race of Project Nova out of Zbrush and into UE5. I've imported the human lowpoly as a starting point for retopo. Have a great week!
More scales & pulled out some details that were starting to get hidden. Mostly trying to get the scales density to look right before I really finalize larger shapes & details. Some of the scales were abnormally large & next to large patches of bare skin, or followed illogical patterns, like large scales in highly…
Needs horns, eyes, eyebrows, etc - pretty happy to have the basemesh in UE5 though. Face is 1k, body 2k, wings + tail 2k. The months of sculpting paid off I think. 2 down, 2 more races to go. https://youtu.be/S7BFdypG2YE Have a great week!
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
i feel like this is becoming incredibly noisy and harder to read. it kinda lacks mid and low level details of the prior versions that especially made it easier to read at a distance, i think you should go back a few levels and introducing some bigger shapes, clumping together details into interesting groups, rather than…