Your anatomy improved crazy fast! I absolutely love the vampire mesh and (sorry for being a pervert) the weird slited clitoris. Are your characters still going to be in the never nude gang?
lol anatomy is like the hardest thing ever, even more so than armour and weapons. Thanks! Yes characters will be nude simply due to how detailed I'm making everything else. I think Baldur's Gate 3 and Cyberpunk 2077 showed the world how it isn't really that big of a deal. We're all born with bits and bobs. However there…
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
Feels like I didn't get a lot done this week, I'm not sure why. Maybe too much Morrowind. I'm also skipping today's stream because I was busy cleaning and organizing the house, and am pretty tired. I'll pay more attention to what I'm doing moment to moment next week. I've played around with colour parameters and added…
I've returned to working on characters, switching things up and continuously learning new things to stay engaged and productive. I believe the highpoly is getting close to a state where I can start thinking about retopology, texturing, texture & mesh morphs for age, body sliders and so on. I'll have to divide the lowpoly…
Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…
Did some work on the vampires. Polypaint needs to be redone however. Wings are a decent amount of work, due to their surface volume. Basically take a character and add half. This workload will propagate to animation, clothing and armour development, but I think is worth it. Scales are a bit tedious but are actually pretty…
Last week I started prototyping a new race and, more importantly, began designing a character creation interface. Mandibles open, revealing two sets of inner appendages, which I believe are called 'maxilla', but I'll be doing more research as well as cleaning up and optimizing the mesh over time. One of the more important…
I've researched alcohol distillation so that I could make a convincing alembic, which I've incorporated into the brewing/cooking station. I realized a max height character would not have enough space to lay down within two tiles, so floor tile width was increased from 850mm to 1m. I have also reduced the ceiling height…
I wanted to take a break from sculpting characters, so began work on the mechs. This is the smallest mech available; it has a 4x4x3m customizable living quarters, as well as a modular hull & weapons systems structure. A lot of thought was put into the size of mechs, as well as creating modular systems for both interior and…