@gizmo1991 Are you sure you set the gradient type to NORMAL? That way it will falloff according to the direction of the normal, giving that fresnel-type effect. Otherwise at default settings it will use the UV's like you said, which is not what you want. Also, set self-illumination to 100% to remove any influence of…
Thanks so much for all the replies everyone. @bond1 Was there anything else you did? When I try those settings the falloff adheres to the objects UVs? There must be some setting which tells the shader to apply the falloff 'around' the edges of the model? @Klunk That's a good idea but but using opacity means that parts of…
Do you HAVE to use VRay? UE5 is free and far more streamlined in their material authoring than something like Max/VRay. Having used Max/Maya/VRay/iRay/Keyshot/UE, and creating materials in each, I'd choose UE every day of the week. Pathtracer in UE5 has also been updated heavily since its release (though I doubt you'd even…