Hello, I know a little about 3D but just recently I'm experimenting with painting my models in substance painter, that's when I first heard about the concept of texel density. Usually what I did was work on real scales in blender, for example if I made a robot that in my mind would measure approximately 3 meters, in…
"so when I did the uvs and assigned a texel density" "i'm confused :/" You're confused ... because there's no such thing as "doing UVs and assigning a texel density". This simply doesn't exist - or perhaps, you are being confused by a tool introducing the concept of "texel density "in its own way (for instance scaling UV…
yes, if you make the model smaller you'll be able to fit it on a smaller texture - not because it's smaller in the viewport, but because it's smaller in the world. is it supposed to be 100m tall? If the answer is no then you need to scale it down to the correct size - not just because of texel density but also because some…