Whenever I tried Atlas node it always makes sort of degraded alpha, kills silhouette details. The right is what I spend lots of time for by doing my own atlas node using either shape splatter or fx-map nodes. Both works just ok with silhouette details that usually important for small twigs, fallen leaves, grass etc. The…
It's not like they can't alias the old node out like they did with the various blurs/autolevels/ambient occlusion nodes they've replaced over the years so that's a bad reason to not do it In reality it's probably just a very niche issue that they aren't willing to put resources into implementing - while that would be…
Assuming you're talking about the atlas splatter... I had a bit of a poke around in the node and they're effectively converting the opacity to an alpha test - this appears to be done to facilitate using a flood-fill to generate information about the pattern. my gut says that you could do a much more limited version of this…
I asked that many times for years . Last response was they unwilling to change the behaviour of basic nodes everything is built upon. So my guess it will never happen.