yeah then do it there, unless you know for sure whatever you do in blender you can replicate in unity (which is likely so, if you know what you are doing) i would go with whatever celshader you prefer inside unity and feed that with your model
is blender where you are going to do the final rendering? it totally is fine if it is but as you said "a game i am making" i suggest you put the mesh into the engine and work with the shaders in there. unless you plan is to replicate whatever you do in blender in your target engine, which is totally fine.
honestly dont go into retopology before you have seen what it looks like. the engine will handle the geo take it in as early and often as you can, as you can not predict the look as easily just inside zbrush.
very good start for the first sculpt ever! my main question would be, are you going to render it using cel shading? if so get it in engine asap. doesnt matter if its too highpoly. you need to see how the shader reacts to his surfaces as early as possible
okay don't have a ton of time, but besides the stuff i already stated and i feel like is super important with cel shaded content. there are some things i would tweak. i think the arm anatomy,and especially this super curvy rubber hand do not work. i think before you chisel in the muscles as you did on the chest, the basic…
i guess it depends on what your final format will be. what you describe is that you want to make it a 2d sprite, prerendered in blender? totally valid but if your final goal is a cel shaded 3d model in unity (say like guilty gear for instance as one of the gold standard examples of cel shaded realtime 3d), i would either…
Thank you for the extensive feedback. I'm going to do the final rendering in Blender and then export it out to unity, but tbh i dont know if thats the best way to do it, because its my first time doing something like this. The reason the sleeve looks weird and clips into the body is because i will put an object around the…
Thank you very much! Im actually already finished with the Sculpting, now its onto Retopology. Heres how it looks right now: Relatively satisfied with how it looks right now, but im still not very confident about the topology of the body and the pants, so i'll probably remake that one. Btw is there a way to place the…
Thank you very much! Yes, i am planning on rendering it through cel shading, after being done with the retopology. Because isnt how good the shader will look on the surface completely depended on topology, and since my mesh still has really messed up topology, i dont see much of a reason to render it now.