Quick update on the project. Retopology is mostly done. I'm at about 25k triangles, and slightly over my intended budget, which I think was already too generous. Soon I will start the alpha cards for the various fire fx on the model, once I know the polycount for these I will try to reduce the model a bit more to get as…
Looking good! I always do that sort of triangulation before sending off to rigging and, honestly, I've never had a rigger make a big deal about triangles as long as there is proper edges to give decent deformation. Specific case examples would be a lot of bunched up fabric at points like the knees and eblows. I do my best…