Haven't posted an update in a little while, so I'm sharing the low poly of the jacket, UVs, bakes, and textures. Once the mentorship is finished, I'll go back and work on the rest of the outfit. But currently, I'm working on a character portfolio piece. :)
Yes! They really should have done. I don't like it when they don't include a back view. Thankfully, the next project after this does. But yes, I hear you regarding the leather gambeson/doublet. My mentor suggested I add that under part too, though that was one of the problems I was encountering with the simulation. It…
the subtle wrinkling look is working out, idk if you are going for the full wrinkle impact the ref vs M.D. versions are not matching in that regard except for the left of screen arm sleeve which i think turned out really well compared to other parts, if it helps to point out where the other aspects of the "wrinkling", is…
Oh i meant how you have a real jacket and it might have an: interior layer of clothing and an exterior layer of clothing & they play off each-other, which i think could benefit being done even if just a simple "re-cloning" of the exterior flipped made into the interior. Should be quick just mentioning it because the jacket…
Thank you. That means a lot. But yes, there's more to come. I'm currently working through another outfit exercise. One of them will be taken all the way to retopping, UV unwrapping, baking, texturing, and putting in Unreal. I'm not quite sure what you mean by the layering though. Do you mean offsetting over/under? If so,…
Reached a bit of a roadblock with sculpting folds on fabrics for my character. So I've been focusing on some cloth fold exercises. Working on some for Zombie Art School - a course I've signed up for that starts next February - and I've started following SpeedChar's cloth and fabric sculpting course. Been practising…
Found some better 'master' references for the boots. For the front, side and back. Been going back over the boots and the compression folds. Also blocked out the top teeth for the skull I'm working on.