Yes! They really should have done. I don't like it when they don't include a back view. Thankfully, the next project after this does. But yes, I hear you regarding the leather gambeson/doublet. My mentor suggested I add that under part too, though that was one of the problems I was encountering with the simulation. It…
Okay, I believe those screenshots were the latest for that first exercise. So here's my current progress with the second exercise. A totally different outfit and the inclusion of a rucksack.
These are the last few exercises of the skull from memory: By this point I was getting a bit frustrated as it just felt I kept making the same mistakes over and over and over. :-\ So it was recommended to me to put what I have learnt to the test and sculpt an anatomy head instead. One that includes muscle and fat pads etc.…
Been away for a couple of weeks, though have been working on stuff. Completed the remaining head exercises, including a bonus planar female head. Also, this is the progress made with my Witcher character's clothing in Marvelous Designer. Just fixing up some issues with the leather chainmail and all that's left are the…
A couple of quick paintovers of the different colour schemes, particularly for the metal. Still not sure which I prefer. Probably the grey. I may include a very subtle blue tint... Second paintover for a potential second weapon type: Third weapon idea: Put a quick gradient and silhouette together of what it would look like…
The movement for the original sprite is incredibly simple. Only the arms and legs rotate/roll from their pivots. However, elements from the Sonic Generations model will probably be incorporated to help modernise it. The diagram from Sonic Generations show how there are more joints that roll, which match the workings of a…