Completed a realistic skull. I went back to my university work and dug out the first ever skull I made as part of an exercise, which I think was in 2022: It's certainly cleaner and the teeth are separate meshes, but I can see soooo much detail is missing. And then this is my current sketch: Although no image planes and…
I've also started a fresh new project. A modern version of the Skull Wizard enemy from Hexen II. This one came about from my ex-girlfriend who found him terrifying as a kid growing up with the game. Too bad she won't get to see this now. Oh well. I've started the pre-production phase. As well as using PureRef, I've decided…