Thank you. That means a lot. But yes, there's more to come. I'm currently working through another outfit exercise. One of them will be taken all the way to retopping, UV unwrapping, baking, texturing, and putting in Unreal. I'm not quite sure what you mean by the layering though. Do you mean offsetting over/under? If so,…
Are you sculpting in orthographic? you can press P to switch to perspective mode. Pick up a copy of Anatomy for Sculptors https://anatomy4sculptors.com/ You can use Ryan's skeleton mesh for reference, it comes with Zbrush by default.
Yeah, I usually work in orthographic. ^^ And yep, I have a copy of Anatomy for Sculptors; have it right next to me. I've also been using a European skull scan from the 3D Scan Store and checking that over in split screen mode. Plus, I have a model of a skull on my desk. :)
Thank you and for the feedback. :3 I'm not really an animator, so I don't have plans for making any animations. But I do plan on rigging and posing him. I've also downloaded a model of Robotnik/Eggman from Sonic Unleashed that I plan on putting inside to show off the cockpit. :) Fusion has taken some time to get used to as…
This is the first pose I'm thinking of doing: The difference with mine is I'll probably have the left arm detached and coming away from the body so it's in mid-flight. In Unreal, for the beauty render, I'll probably have DOF blur out the arm so the focus is on the mech itself. Another pose idea might be something like this…
It's been sometime since the last progress update. The retopping took me a while, but after some experimenting and cleanup, everything's done. There's a couple of panels that weren't, but the original meshes from ZBrush are low poly anyway. This is how it's all looking: During my time retopping, I also had a couple of…