In unreal's case you have the source code and you can mess with it with no legal issues. If you have the ability then you can fix anything. Epic lean pretty heavily on the community to fix engine issues and you're free to submit fixes to their github for consideration This thread is moany as hell but it's mostly here so I…
Hi guys! Thank you for sharing your thoughts and attempts! It helped me a lot recently. I also would like to share some of the tips about the HLODs since this page is quite popular. Some of the points were already mentioned in this thread, so I just collected them once again in one message. I hope it will help somebody.…
I may be confused, I may be wrong and I would be very happy to find out that is the case but.. Even if we pretend there's no Out of Memory crashes in the HLOD builder it still behaves very inconsistently and will frequently lead to GPU crashes on launching your level I take a relatively small (4k*4k) landscape I create an…
okay - so I got it to build HLODs, this is as much a post for future me as it is for anyone else This is a level with two separate 4032x4032 landscapes placed side by side (indie gaea has an export size limit) , the build took around 45 minutes on a 5950x with 64gb, a 3080 and it was all running off fast PCIE4 nvme disks -…