Then, I put the sketch in Blender and I started making the blockout, putting the basic shapes into place so I can do the first sculpting pass in Zbrush!
Hi! Got to say that the shading looks incorrect. Green channel needs inverting? Different applications use either OpenGL or DirectX normal maps, difference being the direction of the green or y channel. Check out this part of the wiki: Common Swizzle Coordinates. If Blender is your target application, you could either…
Finally done with the sculpting phase: created the goggles and added the tools to the belt, and did an additional detail pass over all the parts. Pretty satisfied with the result, the only thing that is really missing is the insides of the light bulb part, but I will model that in Blender. I am now pondering over what the…