Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
Doing a bunch of calculations on UV faces and script is pretty slow. Technically the calculations are very fast, it's changing selection and moving things inside a loop that is slow. I don't know the full application of your script, but this snippet I sped up with no loss of functionality. Before unwrap selected time:7909…