I'm pretty sure Shape Splatter would be fxmap based if it were a viable option. The big limitation in fx-maps is the lack of per pixel control over patterns and you need that to do anything very interesting. One workaround might be to encode position/other information into an array (as a lookup texture) rather than into an…
lookup texture is a texture where you encode information into each pixel - functionally it's an array of vec4 values . this one represents a sound file which is sampled at 1024 (32*32) intervals, the red channel hold the amplitude of the left stereo channel, green channel holds the right in your fx-map you can use the…