I'm trying to figure out texel size by means of the object size. How do I calculate texel size by decimal values; by entering in a value of 0.5 for example what exactly is that doing to the object texel density and how is it calculated if that is all the information I can work with ?
@Benjammin the texture resolution is 4K; the software is Mari. Although when Mari imports and object it's a 1:1 rather then in some software whereas the software automatically converts to CM for example. The objects coming out of the 3D package in to Mari are that of meters. Therefore as you mentioned texel density is…
@CreativeSheep I'm afraid you're kind of on your own with the math, but a "standard" is something like 10px/cm, which equals roughly 1K per meter. I use Maya; I punch in a couple numbers and know exactly what my texel density is. 🙃
@CreativeSheep What software are you using? What happens to you UVs when you change those numbers? Can't really help without more info. As @Leinad pointed out, you need to know what your texture resolution is, as texel density is a ratio (pixels/unit).
I am probably misunderstanding your question, but you'll likely need to provide more detail. I think I am mixing a few terms together (it's confusing having to consider pixel vs texel vs fragments) To calculate your texel density doesn't that depend on your texture resolution and uv layout? When you say "by entering in a…