The standard practice in games is... there are no "standards" because everyone has a different pipeline. Different DCCs and different engines. In general, it helps to limit your pipeline to only relying on the game engine as your "source of truth". It helps to try to adjust your DCCs (Maya and Substance, for a common…
Hello everyone, I've been researching how to match the 3D viewer of Substance Painter with Blender or other engines, for example Unity, Unreal engine. I've seen that there is an ACES color profile to standardize the visualization of 3D viewers but I have some questions. Do you usually use color profiles, or do you simply…