He-he, I started to use working pivot after Blender surfaced. Just ones had to go back to Max and thought: surelly it should have something same cool as Blenders "cursor"
I also wonder. Never been able to do so in MAx and always thought it's Blenders unique feature . I mean sliding vertexes along the edges outside of geometry . Extruding edges or vertexes outside doesn't work usually if edge constrain is on , only inside.
Yeah, I guessed it after Klunk's script. Also works with tape helper . You snap it to edge vertexes and then can "pick" aligned transform gizmo. Still in Blender you can select multiple vertexes or an edge loop and move it outside along each vertex adjacent edge direction .