Hi there, would like some help on this one in regards to vertex in 3ds max please, just asking if there's a way to move vertex upwards but aligning with the edge direction, local doesn't seem to work and edge constraints doesn't work either. any advice or help is appreciated!
Yeah, I guessed it after Klunk's script. Also works with tape helper . You snap it to edge vertexes and then can "pick" aligned transform gizmo. Still in Blender you can select multiple vertexes or an edge loop and move it outside along each vertex adjacent edge direction .
I also wonder. Never been able to do so in MAx and always thought it's Blenders unique feature . I mean sliding vertexes along the edges outside of geometry . Extruding edges or vertexes outside doesn't work usually if edge constrain is on , only inside.
Disable edge constraint, extrude in local or world space depending what what works(maybe you do one edge at a time) then enable edge constraint There's lots of ways to deal with this.. If it's being really tricky detach the faces, scale them up uniformly and tidy up the result You can also make yourself tools - eg. Use a…