Hi! I've recently been getting into environment art, and I've familiarized myself enough with the tools to sculpt and texture a stone wall, for example. However, just having a texture on a flat plane is lame nowadays. So I'd like to add actual geometry to the walls, such as protruding rocks. Same for the ground! A simple…
This is kind of last-gen, but should give you some ideas about how far you can take modular assets. Dig further back in the thread to find the modular bits. https://polycount.com/discussion/comment/1650367/#Comment_1650367 Gears of War info is here, just search the page for Kevin Johnstone:…
Gears of War environments come to mind. although level designers / artists have deco'd this way for a long time, it was the first i had seen blocks of geo for environments as a process articled. generally, a level begins as a grey box, and these flat surfaces tie directly into design intentions, a very organic corner…