Diving straight into another Blender/BPainter project creating what I imagine the Doomslayer would look like in the style something like World of Warcraft including giant shoulderpads!
Got everything unfolded and packed and got an baked out some AO. The hands are symmetrical which is why the right hand looks gross but it's all getting painted out anyways. One issue I haven't found a solution for is I keep getting a black line baked where the UV seams are. Even with margins maxed out it still happens.…
@andreygheorghe padding was my first thought so I did a bunch of bakes with different padding distances but still couldn't get a bake without the seams. It seems to be a blender specific baking issue because I've baked many AO maps with meshes FROM blender in Marmoset, Substance and 3DCoat and never have this happen. And,…