@carvuliero @NikhilR I enjoyed my last job, as the team had multiple prop artists that were tackling the asset creation, while I could focus on simply building the open world map using assets made by them together with the Quixel's Megascans library. I was also tasked with developing custom procedural tools for environment…
So to clarify, is the ideal work you want to do setting up environments with assets created by others and mainly doing lighting and the final look? This could work in freelance depending on what the client needs, you could use asset packs to build the environment and then just focus on the lighting. Any principle props can…
As I've seen it, the type of very reliable, reoccurrent contract work comes to those from professional relationships built and proofed over time. I advise my friends to stick to it and stay on a years earned path.